Frequently asked questions
On the fence? Here are the essentials.
Which controllers is it compatible with?
PlayStation DualSense (PS5), DualSense Edge and DualShock 4 (PS4) controllers, over USB and Bluetooth, as well as wireless Xbox controllers detected by Windows (XInput). The Valve Steam Controller (2026 and 2015), over USB or its Puck, is added in one click.
Can it disturb my controller in-game?
No. The software reads the battery in a strictly passive way: it sends no command to the controller. Many tools get this wrong and end up making games “lose” the controller; here it's prevented by design.
How am I warned when the battery is low?
A discreet notification appears in the bottom-right of the screen (Steam-style), with the remaining level and a runtime estimate. You choose the threshold (10/15/20/30%) and a periodic reminder if you want.
Does it work with my mouse or headset too?
Yes, optionally, and this part is still in beta. Via “Add a device (beta)”, the software can track a wireless mouse, keyboard or headset and show their battery depending on the brand (e.g. Logitech). Each device gets its own icon in the taskbar. Controllers, by contrast, are fully supported and detected automatically.
Is there a subscription?
No. It's a one-time purchase at 3,99 €, with no subscription or hidden fees. Version 2.0.8 updates are included.
What do I need to use it?
Windows 10 / 11 (x64). Nothing else to install: everything it needs (including .NET) is bundled into the app. Size: ~60 MB. Interface in English, French, Spanish, German, Arabic, Russian, Chinese, Japanese.
How do I receive the software after purchase?
Immediately: a secure download link appears on the confirmation page after payment, and is also sent to you by email.
Is my personal data collected?
The bare minimum. The software works 100% offline and sends no data. For the purchase, only your email is used (delivery + receipt), and payment is handled by Stripe. No card data passes through this site.
Are all devices guaranteed to be compatible?
The software is recent and we're actively improving it: we support as many controllers and peripherals as we can, and we expand compatibility with every update, but we can't yet guarantee that 100% of devices work. If yours isn't detected, contact us and we'll do our best to add it.

